This zip contains:

Anifaidiad.cr2 - to be unzipped to a suitable folder in ::poser:Runtime:Libraries:character  [I use a folder called Elder Beings but you can use whatever you like]
Anifaidiad.rsr - to be unzipped to the same folder as the .cr2
Anifaidiad tx.JPG - to be unzipped to ::poser:Runtime:Textures:Eldritch - if you use a different folder then you'll have to tell Poser were to find the texture
Anifaidiad trans.JPG - to be unzipped to ::poser:Runtime:Textures:Eldritch - if you use a different folder then you'll have to tell Poser were to find the transparency

Posing Anifaidiad is done by adjusting the many dial - experimentation is the best way to get good results but I'll give you a quick run down:

Bend - the first 4 dials are all bend parameters and they will compress one edge of the model; front, back, left and right.  These are best used to fine-tune a pose and you should remember that negative values will raise a side, which is often useful.

Limb - the next 5 dials give you 'limb' control - this extends a tenticle-like limb from the top of the creature.  Often conbining opposite limb dials will help in gaining the movement you want.  Negative values will help keep the limb down so you might wish to try things like Limb-front set to say 3.000 and the Limb-up to -2.000.  Also, sometimes you need to adjust the position of the creature by uing bend dials or move dials in combination with the Limb.

Grasp - the next 3 dials are grasp parameters.  These are intended for use with the mouth and limb parameters.  They change the end of the limb or mouth into a wider shape more suited for grabbing something.

Mouth - just 1 dial.  The mouth parameter is used with the limb parameters to allow it to move right or left, etc.  On it's own it will extend a mouth up and forward.  Generally it is intended to be used in a range of 0 to 1, but don't let that stop you from trying other values to achieve the effect you want. [I use a mouth of -1 to help show that it has been hit from the front]

Move - there are 3 move dials: front, right and left.  To go back it must turn around although if it is simply pulling back a bit from danger you can use negative values for front.  Movement is a two part thing, first it oozes in a direction, then the main body moves forward.  To do this, take half of the time increasing the dial value from 0 to 1, then the second half you reduce the value back to 0 and move the body forward so the the edge seems to remain in place - try this, load the figure into a new document, possition the BODY to xTran -0.300, yTran 0.000, zTran -1.000 - now, switch to Body Parts:Anifaidiad and starting with everything set to 0 [except for scales] go to frame 5 and set Move-front to 1.000.  Now go to frame 9 and set Move-front back to 0.  Now while still at frame 9, switch from Body Parts to Body and adjust xTran 0.300 and then go back to frame 5 and set xTran to -0.300 - now try looking at frames 1 to 9 and you will see that you have a good start on movement.

Well, that should give you a good start to posing and animation this little fellow.  I hope you enjoy using it and would love to hear feedback on it.